If you've used the TCGIQ app, you already know the bet: instead of one generic "market price," show the actual recent-sale floor, median, and ceiling so you can tell a real deal from a stretched ask. That's the same posture we're bringing here.
What this blog is
Short, frequent posts about the Pokemon TCG and Riftbound TCG markets. Targeted at collectors and resellers who care about what's actually selling — not what's listed on a shelf, not what an algorithm averaged last quarter, but what changed hands this week.
A typical post will look at one of three things:
- A card or sealed product that moved meaningfully in the last few days, with the numbers from recent sales.
- A new set release — pull rates, hit cards to watch, comparisons to the prior set in the same block.
- A pattern across the market: rotation effects, vendor-channel pricing drift, grading-pop crossovers.
Truthfulness comes first
Every price, sales count, and percent-move you'll see in a TCGIQ post is pulled from real recent-sale data the same hour the post is written. Anything we can't back with a source isn't in the post — there's no upside to bluffing on this stuff, and the credibility cost of being wrong about a number is brutal.
When we cover Riftbound — Riot's new TCG — coverage will lean toward set context and announcements until the secondary market matures enough for the same sale-driven analysis. We'll be explicit when we're describing a trend rather than citing a hard number.
What's next
New posts will land on a regular cadence. If you want price reality on a specific card right now, the TCGIQ app does that one-click — search the card, read the Fair Range, and you're done.